Today on GamaChronicles, we are taking a break from the series’ chronology and focusing on the mobile games in the series.
Ten mobile Castlevania games have been released over the past thirty years, starting in 1989 with Castlevania: The Adventure for the GameBoy, and most recently with Mirror of Fate for the 3DS.
- 1989 – Castlevania: The Adventure (GameBoy)
- 1991 – Castlevania II: Belmont’s Revenge (GameBoy)
- 1997 – Castlevania Legends (GameBoy)
- 2001 – Castlevania: Circle of the Main (GBA)
- 2002 – Castlevania: Harmony of Dissonance (GBA)
- 2003 – Castlevania: Aria of Sorrow (GBA)
- 2005 – Castlevania: Dawn of Sorrow (DS)
- 2006 – Castlevania: Portrait of Ruin (DS)
- 2008 – Castlevania: Order of Ecclesia (DS)
- 2013 – Castlevania: Mirror of Fate (3DS)
#1 Castlevania: The Adventure (1989)
While the first portable Castlevania certainly isn’t the fan favorite of the series, it did pioneer Castlevania on the GameBoy. Unlike the amazing mobile games of today (yes even the shovelware ad happy ones) portable games during the late 80s were often super ugly and borderline (or completely) unplayable by today’s standards. Luckily the game’s sequel fared much better.
#2 Castlevania II: Belmont’s Revenge (1991)
Ranked the 12th best Castlevania game of all time by Polygon, Belmont’s Revenge was a vast improvement over the first GameBoy game and was the first proper portable Castlevania game.
The plot involves Christopher Belmont who was supposed to have handed off the holy Vampire Killer whip to his son Soleyiu, but the kid went and turned evil, so it’s up to the old man to put things right.
Full walkthrough on YouTube:
#3 Castlevania Legends (1997)
After Belmont’s Revenge it appeared that Castlevania’s portable future was secured, but that was not the case. Ranked by Polygon as one of the worst Castlevania games of all time (but not quite as bad as Castlevania: The Adventure), however Legends is still a cult classic in some gamer circles.
While far from perfect, Legends did have a few interesting game mechanics, including a female protagonist, a magic-based weapon system, and no traditional sub weapons (such as the axe, holy water, etc).
Luckily for gamers, the next generation of portable Castlevania games would fix most of the problems inherent in the GameBoy versions.