Into the Dead 2: The Review

Verdict ๐Ÿ˜ FUN-ISH: Not the best but still enjoyable. Worth playing at least once. Just don’t get sucked into its free-to-play trappings.

OS/Device reviewed: iOS 13.1.2 / iPhone 8 Plus

Price: Free


Three reasons to play:

  1. Great overall presentation. Everything from the menus to the cut scenes to the weapons and environment are well designed and add to the overall experience. Sound also compliments the game well.
  2. Story of a man trying to get back home to his family is compelling enough to keep it interesting… At least for a while. And the voice acting is better than many console games (which is just sad).
  3. Controls are intuitive and gameplay is fun.

One reason not to: Well the obvious reason is the free-to-play model, and constant urging for you to spend money, but any mobile gamer is used to that by now. Honestly as long as you can get past all the free-to-play annoyances, there isn’t any reason to not at least give it a try.

Hay bales can hide nasty surprises

Overall: While the first Into the Dead was pretty fun, it’s sequel improves on the formula in almost every way. Graphics and sound are on point and really create a great atmosphere. I generally don’t like endless runners but this one gets the formula right. The story is good enough to keep you in the action and the free-to-play trappings aren’t so bad as to make the game unenjoyable. Give it a (head)shot!

View in App Store


Editor’s Note: I’m aware this game is far from new at this point but it’s getting some buzz due to it’s recent release on Switch and I thought I’d try the iOS version again. I can’t recall if the game was this good when it was first released but the current incarnation kept me engaged for a good while. Despite the mobile version being fun and worth playing, I can’t see how the Switch version could be worth its $34.99 price tag. Even if the free to play mechanics were taken out, the game still wouldn’t be worth that much money. It just wasn’t designed with that kind of depth. My advice: stick to the free mobile version.

$34.99? Really?!? No thanks

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